Built companies, teams, and working systems from early ideas.
Founder / Designer / Engineer / Builder
Interfaces, tools, and playable little worlds.
I am Henry Garmendia, a founder, designer, and software engineer rebuilding this site as a living archive of companies, craft, experiments, and work that lasts.
Shape, typography, rhythm, and interfaces that feel considered.
Practical web tools, frontend systems, and interactive experiments.
About
I have been building my way through life.
Born in Managua, Nicaragua, and shaped by the search for better opportunities, my work sits between visual systems, software, games, and the kind of persistence that comes from wanting more for yourself and your family.
I came to America when I was about ten years old. I grew up around struggle, where wanting a better life was not an abstract idea. It was daily life: better tools, better choices, better chances, and a way forward.
Since I was a kid, I was drawn to how things worked. I would take things apart, put them back together, sketch, draw, imagine, and try to understand the systems behind what I saw. Computers fascinated me because they felt like another kind of world: visual, logical, creative, and alive.
Over time, that curiosity became design, software, marketing, games, and building. This site is part portfolio, part archive, part playground, and part reminder that the work is still unfolding.
- Origin
- Managua to America, carrying the need to create a better path.
- Practice
- Design, code, marketing, interfaces, and small interactive worlds.
- Direction
- Creative freedom, financial freedom, and work that helps family move beyond survival.
Capability
Ideas become real when you keep building.
Capability is not just a list of skills. It is the belief that a thought can become a website, a game, a store, a tool, or a visual system when it is shaped with care.
Make the idea visible
Interfaces, identities, layouts, and visual systems that turn loose thoughts into something people can see and understand.
Outcome: clearer directionMake the idea work
Websites, e-commerce flows, frontend tools, and maintainable systems built so the experience holds together.
Outcome: something usefulMake the idea feel alive
Games, experiments, motion, and interactive details that turn rules and logic into something people can feel.
Outcome: memorable experiencePlay Library
Playable sketches, tiny systems, and strange little interfaces.
A curated corner for browser-friendly experiments where design, code, memory, and play overlap.
Prototype rebuild
Snowman Studio
A legacy page remade as a focused drag-and-compose toy with clean interaction and a little studio charm.
Concept
Code Garden
A small system where snippets, loops, and visual rules grow into strange little interface plants.
Shelf idea
Interface Arcade
A future set of compact interaction studies where everyday controls become small playable systems.